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LIFE OF A CAT: TOTAL DOMINATION

OVERVIEW

Engine:

  • Unity 2016

Genre:

  • Point & Click

Duration:

  • 4 Weeks

Features:

  • Point & Click

  • Narrative Story

  • Timed Stealth

  • Item Collection

Overview: "Life of a Cat” was the first collab project I worked on. All of the Art & 3D Models were developed by the teams Artists, meanwhile I worked in engine importing, bug fixing edge cases, and worked at getting systems finished while working on the level and feel. It suffers from being unpolished and the systems being buggy, but overall doesn’t look too bad. Developed in Unity.
 

Story: Mr. Fluff, the most fearsome feline genius to ever walk the household halls seeks a wider hunting ground, for humans to truly bend the knee like in ancient times (So he assumes). While avoiding the patrolling humans find a way into the basement where he and his two henchmen can burn down the house (Safely), and escape. Striking fear into the hears of all humans who hear the name, Mr. Fluff

Credits: 

  • Symphony Rodriquez - Character Artist, Prop Artist, Team Lead

  • Aeden Buck - Designer/Scriptor (IN-ENGINE)

  • Samantha White - Texture/Prop Artist, UI

  • Giryang Bae - Environment Artist

  • Daniel Yen - Environment Artist

  • Renee Lachappelle - Concept & 2D Artist

IMAGES

POST MORTEM ANALYSIS

WORK IN PROGRESS

DOCUMENTATION

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