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Grandstand Theatre - Rapid Prototype

OVERVIEW

Engine:

  • Unreal 4.27

Genre:

  • Platformer

Duration:

  • 2 Weeks

Features:

  • Static Platforming

  • Upgrades

  • Multiple Characters

  • Multiple Stage Levels

INTRODUCTION

"Grandstand Theatre," was a rapid prototype completed over the course of two weeks combining multiple principles together in a final design. The initial concept was an open stage in which a single runner maneuvers prop-like sets while avoiding projectiles and interference from the crowd whose mood changes constantly. However, it was recommended that I scale back the design resulting in the current design.

This version focuses on completing actions which interact with an give/remove score based on the user's input actions. The idea to make it a simple mobile-esc reaction game.

 

Should I return to the concept I've detailed in the Post-Mortem the various changes I would apply to convert this concept to something faster paced.

CircusGif.gif

IMAGES

POST MORTEM ANALYSIS

Issues with the current project are... - It character movement is too rigid. - The crowd preferences are too difficult to read. - The input reading is too easy to manipulate and decreases the overall impact of the crowd preference. ---- As a concept, I adore the original because it opens up a plethora of couch co-op gameplay which my family enjoys in large quantities, but finds ourselves ultimately without. As such in redesigning this project I would start by expanding the play space, creating a 2.5D stage behind the curtains that the current active user can move along during a level. The stage itself would either stay static or move with the player allowing the inactive players to interfere or help with their run. In this way the other players become the audience that's quite literally deciding the active players fate. With this projectiles would most likely stay parented to the stage location until they pass the active players threshold where it would then start following the stage level. Alternatively, projectiles would stay locked to the stage. Focusing on the Stage itself I would expand the amount of room the active player has, while allowing the inactive players to skirt around the seating edges to acquire appearing boxes, throwables, and interactable circus characters which would modify the level.

DOCUMENTATION

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